Nagarika Incentives
A2Z Antifragility·Nagarika·Incentives·6 Oct 2026
नागरिक NAGARIKA

Why rewards, and which ones

Nagarika is a game you play by walking your own street. This page sets out why the game needs a reward system at all, what each reward idea is, and what is still open. Updated 6 October 2026 after review.

One metric: this is my home
Pilot: Ward 23, Hosur · 12 weeks · ~150 people
Live spots surveyed: 20
How to read this page Running in the build today Agreed settled in review, to build Idea written up, not built Open needs a decision

Open Show details on any section for the full working.

Read this first — points are not money

500 points does not mean ₹500. Pride XP is a score inside the game and nothing else. It buys no cash, no goods and no discount. What a point is eventually worth, if anything, is not defined and is not being proposed here.

Every number on this page is a placeholder. 500, 200, 100 — these were set to get a playable build into the field. They are held as configuration and can be changed in minutes. The numbers are to be finalised together; what needs agreement now is the shape of each reward, not its figure.

What is here. Why a reward system is needed, what is running today, the reward ideas on the table, and the questions still open.

Why at allthe case for a reward system

A volunteer cannot stand on every street

The Hosur Civic Awareness Program genuinely works. Its limit is physical: it is capped by how many volunteers can be present, and engagement fades once a drive ends. Nothing carries the behaviour through the week after.

That gap is the whole reason a reward system exists. It is not points for entertainment. It is the thing that has to do what a volunteer standing beside someone does — give a reason to act on a day when nobody is watching and nothing is organised.

One success metric: sustained behaviour change toward this is my home — my street, my ward, my city. Working session, 22 June 2026

Every reward on this page is judged against that one line. The test applied to each is simple: is this a useful action? If the answer is no, it earns nothing, however easy it would be to measure.

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The diagnosis

Indians manage private space well and externalise public space — not my problem, somebody else's job. The same person abroad is a model citizen. The behaviour is not missing; the social contract is. A reward system is one way to supply the missing half of that contract: a visible, immediate acknowledgement that acting on your own street counts for something.

Why bottom-up or top-down alone does not work

Bottom-up alone collapses: children change, parents do not, children give up. Top-down alone is too slow. Both have to fire together until the behaviour is unmissable in one geography.

The trap this design is trying to avoid

There have been many apps that let people complain. If five of the six ways to earn points are complaining, this becomes one more complaint registry — and complaint registries do not change behaviour.

That is why the proactive mechanisms matter more than their point values suggest. What is needed is not only more points for proactive behaviour, but more ways to earn through it, so that a resident's ordinary week is mostly doing rather than mostly reporting.

Why this is hard

The behaviour actually wanted is prevention — a resident who segregates, follows the collection schedule, and does not litter in the first place. That produces the absence of a bad act, which cannot be observed. So every reward has to pay for an observable proxy instead, and choosing proxies is the whole of the problem.

Constraintswhat any reward has to satisfy

Rules that rule options out

These narrow the field before any specific idea is considered. Two do most of the work: reward impact, not persistence rules out anything that pays more the longer a problem sits, and pride first sets a ceiling on how large a prize can be before it becomes the reason to take part.

PrincipleWhat it means
Points for doing, not knowingEvery point requires a verifiable real-world action. The game cannot be won from a screen.
Every earning must be a useful actionIf repeating it adds nothing in the real world, it earns nothing.
Reward impact, not persistenceValue is tied to problems being resolved quickly, never to problems staying open.
Democratise participationReporting a problem and registering a complaint need no level, no permission and nothing earned first.
First mover rewarded mostThe first person to surface a problem earns the most; later reports earn sharply less.
Speed is the pressureThe faster a problem is resolved, the larger the reward that survives to be shared.
Pride firstRecognition is the primary engine. Material rewards stay a light supplement.
Carrot, positive framingMessaging states the benefit created. Never fear, never penalty.
Usable by anyoneThe benchmark is WhatsApp. If a step is less intuitive than that, it is wrong — people who are uncomfortable with technology have to be able to play.
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What these rules already exclude

  • Cash, or anything with resale value. It changes who participates and why.
  • Penalties, fines or naming offenders. The framing is carrot only, by design.
  • Rewards for reporting your neighbours. The system never pays for catching or shaming another person.
  • Anything attached to an individual household. Where a place is rewarded, it is at street or lane level, never a house.
  • A bounty that grows while a problem is ignored. It would reward leaving a spot to rot.
  • Anything that needs more than a WhatsApp level of comfort with a phone.
The point systemRunning Revised 6 Oct

How a resident earns

A black spot is a large dump of garbage. A flashpoint is a small dump of garbage. That is the whole difference — size, judged from the photograph. Not how long it has been there, and not how many people have reported it. A flashpoint never becomes a black spot by sitting there, because a definition that moves with time is one people can play with.
ActionPointsNote
Report a black spot
first reporter
500A large dump. Reporting means photographing it — there is no other way to report
Report a flashpoint
first reporter
200A small dump
Report one already reportedfalls sharplySecond reporter roughly half, third a tenth, and down from there. Still counted, barely rewarded
Verify a spot is clean120Closes the spot and credits the people who drove it
Remind the authority40"This spot is still not gone." Useful every time, unlike re-photographing it
Daily handover — segregated300Once a day. The one action that pays for your own waste
Daily handover — mixed100Once a day
Starting balance890Every account, so nobody opens at zero

Segregated pays three times mixed. That ratio matters more than any other number here, because every reporting action rewards finding rubbish — which on its own rewards going to look for more of it.

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Why repeat reports decay

The first person to surface a problem has done something genuinely useful. The fiftieth has not. The award falls on a logarithmic curve — roughly half for the second reporter, a tenth for the third, and on down — so there is no way to farm a single spot and no reason to let a problem accumulate reports instead of being fixed.

Repeat reports are still counted. The count is evidence of how many people a problem affects, which is what gives an escalation weight.

Why "add a photograph" was removed

It used to be a separate earning line. It is not one: reporting a spot is photographing it, so paying twice for the same act was double counting. Walking past the same spot every day and re-photographing it adds nothing in the real world either.

What does add something is pressure. So the repeat action that earns is a reminder to the authority, which is useful every time it is sent.

A side effect worth having

Logging when a spot was reported and when it was verified clean produces a record of how long each one took. Over a few months that is a scoreboard for the Corporation itself — this black spot took 25 days to clear — built from residents' own observations rather than from anyone's opinion.

The loop a resident actually does

  • Walk — the map follows you and shows the spots near you.
  • Report — photograph a spot where you are standing. Checked twice against the ward boundary.
  • Remind — push an unresolved spot to the authority.
  • Verify — confirm a spot is cleared. Closes it and credits whoever drove it.
  • Hand over — once a day, photograph the waste you give the sanitary worker.

Twenty spots in Ward 23 were surveyed on foot on 30 July 2026 with photographs and GPS coordinates. Nothing on the map is invented.

The daily handover, the one proactive mechanism already running

A resident photographs the waste they are handing over and marks whether it is segregated. Segregated pays 300, mixed 100, once a day.

It is deliberately not verified. Confirming a bag really is segregated needs the waste-type classifier, still in training, and waiting for it would have meant shipping nothing. Points are paid for the action and the photograph is kept, so every submission is a labelled example — the unverified version is what makes a verified one possible.

The bountyAgreed in shape Numbers open

Why speed pays

When a spot is accepted, it opens with a bounty. The bounty falls every day the spot stays open. Whatever is left when the spot is verified clean is shared out among the people who worked on it.

The direction is the point. A bounty that grew would reward leaving a spot to rot. Falling means the community's attention is worth most when the problem is fresh — which is also when it is cheapest to fix.

Cleared onBounty survivingEffect
Day 110,000A large reward shared by the people who pushed it
One week~4,000Still worth having
One month~2,500Sharply reduced
Two months +250Neglected — a nominal amount only

Who gets it. The top three contributors on that spot, ranked by the points they earned on it. Reporting, reminding and verifying all count toward that ranking, so no separate calculation is needed — the points a person already earned on the spot decide their share.

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Why top three, not everyone

Earlier the thought was eight to ten names. On a phone, tapping a cleared spot and being shown ten names reads as nothing at all. Three names are read. The cut-off also makes the ranking honest, because it is decided by points already earned rather than by anyone's judgement of who "contributed extensively".

The risk this creates, stated plainly

A bounty for clearing a spot is a reason to create one. Two people could dump rubbish, report it, clear it and split the reward.

This cannot be designed out completely, and pretending otherwise would be worse than naming it. Three things reduce it:

  • A bounty for the street that needs the least maintenance. If staying clean pays, manufacturing a problem costs the street more than fixing it earns the individual. This is the structural answer and the one worth getting right.
  • A watchdog role and analytics that flag the patterns — the same small group repeatedly reporting and clearing in the same place, unusually fast closures, spots appearing where none ever did.
  • Visible effort. If it is obvious that nobody is checking, people will try it. If it is obvious that someone is, far fewer will.

The working assumption is guarded trust rather than blind trust. Roughly ten per cent of people will do the right thing whatever happens, ten per cent the wrong thing whatever happens, and the eighty per cent in between follow whatever the system appears to expect of them. The design is aimed at that eighty.

Idea 1Partly built

Recognition

The idea the rest of the design leans on: make the reward social rather than material. A resident's name stays attached to the spots they helped reclaim, and standings are published on a regular cadence.

ElementWhat it isStatus
Name on the reclaimed spotTap a cleared spot and see how it got cleaned, and the top three people by points earned on itAgreed
LeaderboardIndividuals ranked by pointsRunning
Zone boardZone against zone within the wardRunning
LevelYour step-by-step progress. Levels come quickly, so there is always something nearRunning
RankA title covering a band of levels — Nagarik, Sevak, Guardian, Rakshak, Ward Champion. Level is a subset of rankRunning
Achievement categoriesA separate, parallel track: one achievement per topic you contribute toIdea
Fortnightly reportA published at-a-glance summary of the boards, which can be printed and put upIdea
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Level and rank are one ladder, not two

A level is the small step; a rank is the band of levels it sits in. Levels move quickly so a resident feels progress in the first week. Ranks are slower and are the thing worth saying out loud. The alternative — five ranks and nothing else, where the first one takes four months — gives a new player nothing to see.

Achievement categories are a different axis

Not a replacement for rank and not a label for the kind of person someone is. One achievement per topic, earned by crossing a points threshold within it.

Today there is one topic, garbage. If traffic is added later, a resident active in both holds both achievements. Nobody is sorted into a group — the same person can be a Guardian by rank and hold a garbage achievement and a traffic achievement at once.

Names and thresholds are not settled, and the earlier set — Green Guardian, Infra Defender, Social Warrior, Culture Keeper, Technocratist — was a first sketch rather than a proposal.

What is published, and when

Everything is computed in real time: a resident opens the app and sees exactly where they stand. The fortnightly piece is separate — a short compiled report of the leaderboard and zone board that can be circulated or printed and put up on a board, so the standings reach people who are not looking at the app that day.

Recognition that costs nothing to add

  • A certificate at the end of the twelve weeks.
  • A public thank-you from the Corporation to the winning zone.
  • Naming the top contributors at an existing programme event rather than a new one.

These carry more weight locally than a prize of the same nominal value, because they come from an institution rather than from us.

Idea 2Written up, not built

Material rewards

Periodic sponsor-backed prizes for leading contributors, kept deliberately light so that recognition, not the prize, remains the reason to take part. No sponsor has been approached and no prize has been agreed.

One view, offered as a view: run the twelve-week pilot with no material reward at all. A prize worth chasing changes who signs up and why. The pilot exists to find out whether ordinary residents will do this.
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The argument for prizes

They bring partners into the programme. A sponsor who funds a prize has a reason to stay involved, and the prize is a recruitment tool in a ward where nobody has heard of Nagarika.

The argument against them during the pilot

  • It distorts the measurement. If participation rises, we will not know whether the game worked or the prize did.
  • It selects for the wrong people. The pilot needs residents who would keep going after week twelve.
  • It is hard to withdraw. A prize offered in the pilot and dropped at scale reads as a downgrade.

A middle shape, if something material is wanted

Small, frequent and recognition-adjacent rather than large and rare: a book, a plant, a reusable segregation bin — something that is itself part of the behaviour. Never cash or anything with resale value.

Idea 3Open — feasibility and framing

A civic improvement for the winning zone

The idea was that a zone performing well could raise a request — an upgraded bus stop, say — and the programme would help push it with the Corporation. Whether this is feasible has not been checked with them.

There is a framing problem with it. A resident is entitled to a bus stop whether or not they play a game. Presenting one as a reward can read as being asked to earn what is already owed, which is the opposite of the message. If this is pursued at all, it has to be framed as the programme helping a zone get its request heard — never as a prize for good behaviour.
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What would make it work

  • The request comes from the zone, rather than being chosen and handed down.
  • The programme's role is to get it heard, not to grant it.
  • Nothing is announced until the Corporation has confirmed it is possible.
The risk is worse than offering nothing. If a promised improvement does not arrive, the cohort learns that the app does not work — which is not recoverable inside a twelve-week pilot.
Idea 4One running The important gap

Proactive behaviour, not just reporting

This is the part that decides whether Nagarika is a civic game or another complaint app. Reporting, reminding and verifying are all reactive. Only one proactive mechanism is running today, and one against five is the wrong balance.

What is needed is more ways to earn through proactive behaviour, not simply more points on the one that exists.

MechanismWhat it rewardsStatus
Daily handoverPhotographing the waste you hand the sanitary worker, marked segregated or mixedRunning
Restraint logRecording an occasion you did not do the wrong thingAgreed
Daily tasksSmall assigned checks — "this spot was cleared yesterday, is it still clean?"Idea
Least-maintenance street bountyThe street that needs the least work from the collector earns for everyone on itOpen
Civic worker ratingThe collector rates each street; residents rate the collectorOpen
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The restraint log

A resident records an occasion on which they did not do the wrong thing: put a wrapper in their pocket and brought it home rather than dropping it. A small number of points, once a day.

It can be faked, and that is accepted deliberately. The award is small and capped at one a day, so a dishonest player gains almost nothing. The purpose is not the points — it is that someone who has logged it twenty times starts to notice what they are claiming. Awareness is the mechanism. It is the only idea here that works through the player rather than on them, which is exactly why it must never be worth enough to be worth gaming.

Self-reported points are shown on a separate line and kept off the competitive leaderboard, so honesty-based points never cast doubt on measured ones.

Daily tasks

Rather than leaving a resident to work out what to do, the app can assign a few small things: this spot was cleared yesterday, walk past and confirm it is still clean. Tap it and the map takes you there.

This is what turns maintenance into a rewardable action without paying people to re-photograph the same rubbish. It is also how a daily or weekly streak would work, and it is the simplest way to add proactive earning without inventing a new mechanic.

The least-maintenance street bounty

Everyone living on a street earns when that street needs the least work to keep clean. It does two jobs at once: it rewards prevention, which nothing else does, and it removes the incentive to manufacture a problem, because the street loses more than the individual gains.

It needs a measure, and that is the open part — see the next item.

The civic worker rating, and the conflict of interest in it

While collecting, a worker grades each street on a simple scale — one to five — for how much work it took to keep clean. A street where there is almost nothing to do scores differently from one that takes real effort. That produces a per-street cleanliness score from day one, which nothing else in the system produces, and without which the street bounty cannot be built.

The worker should earn nothing for the rating. If a worker is paid for rating and residents are paid when the rating is good, nobody has any reason to report a dirty street. Paying nothing removes the conflict and makes an honest rating the path of least resistance.

To balance it, residents rate the worker and the worker rates the street — two directions, so neither side alone decides the record.

Subjectivity remains: a worker who has fallen out with someone on a street could mark it down. Reducing that without destroying what makes the rating valuable is an open problem.

Still openNeeds a decision

What is left to settle

Shorter than it was. The reporting curve, the bounty, the top-three rule, the spot definitions and the removal of duplicate earning lines were all settled in review. What remains is listed below.

QuestionWhere it stands
1 · How is the street measured? The least-maintenance bounty needs a per-street signal. The collector's rating is the only candidate that works from day one. Asking residents to self-report their own street does not, because everyone on it gains from the same answer.
2 · How is the collector's rating kept honest? Paying the worker nothing for it removes the obvious conflict, and a two-way rating balances it. Reducing the remaining subjectivity is unresolved.
3 · How is gaming detected? A watchdog role plus analytics that flag the patterns. Needs someone to own it and a definition of what gets flagged.
4 · What else counts as proactive? Four mechanisms exist; only one is running. More ways to earn through doing rather than reporting is the single most valuable thing to add before launch.
5 · Any material reward in the pilot? Recognition only is the view offered. Not decided.
6 · Is the zone civic improvement feasible, and should it be offered? Feasibility has not been checked with the Corporation, and the entitlement framing has to be resolved first.
7 · The numbers. Every figure is a placeholder, to be set together. These are configuration and can change at any point without a rebuild.
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Settled in review, 6 October

  • Points are not money. No monetary value is attached to Pride XP.
  • Black spot and flashpoint are defined by size alone — large dump, small dump — judged from the photograph. No duration, no report count.
  • Repeat reports decay logarithmically. This replaces the flat award.
  • "Add a photograph" is removed as a separate earning line. Reporting is photographing.
  • Repeat value comes from reminders to the authority, not from re-photographing.
  • The bounty falls daily and is shared by the top three contributors on that spot, ranked by points earned on it.
  • The token economy is dropped. Voice, Amplifier and Beacon are removed — participation stays open to everyone with nothing to earn first.
  • Civic classes are renamed achievement categories, one per topic, parallel to level and rank rather than part of them.
  • The civic worker earns nothing for rating a street.

Also open, and smaller

  • Names and thresholds for ranks and achievement categories.
  • What a student sees versus an adult resident.
  • Who is credited for a spot that automatic detection proposes.
  • Language.